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2 videos 5h 11 annotations

The CO3 European Project seeks to implement gamification processes in contributing urban activities with the aim of developing new urban commons. The objective of this seminar is to clarify the notion of gamification in order to guide the design of the digital tools developed within the CO3 Consortium, as well as the methodology to be adopted in the contributory workshops and, more generally, the pilots’ activities. On the one hand we will analyze the dynamics of engagement and playful investment (investissement ludique) in action in all human activities, and more specifically in education (Game-based learning). On the other hand we will consider the organological conditions (biological, social and technical) of what we call the playful in digital situations – in which the video game is a particular instance – that increasingly raises the issue of addiction.